2008
RealNetworks Social Object Content Paradigm
Project Details
I spent a good deal of time at RealNetworks analyzing and creating strategy to move the company into the social networking space. These are a few illustrations for a paper I wrote analyzing their current approach with my recommendations.
I also wrote a series of papers around the Social Object Content Paradigm in early 2008 in an attempt to convince the game studio to integrate cross-social currency across a series products in a “game-array” that focused content on target audience, and mechanic on monetization style. This would create horizontal game-array support without vertical channel dependency.
You can read my initial Social Object concept proposal here. This document compiles several correspondences and is written more academically, not presentationally.
Project ClienT
RealNetworks
Other Project Data
Social and cross-platform strategy.