2008

RealNetworks  Social Object Content Paradigm

Project Details

I spent a good deal of time at RealNetworks analyzing and creating strategy to move the company into the social networking space. These are a few illustrations for a paper I wrote analyzing their current approach with my recommendations.

I also wrote a series of papers around the Social Object Content Paradigm in early 2008 in an attempt to convince the game studio to integrate cross-social currency across a series products in a “game-array” that focused content on target audience, and mechanic on monetization style. This would create horizontal game-array support without vertical channel dependency.

You can read my initial Social Object concept proposal here.  This document compiles several correspondences and is written more academically, not presentationally.     

Project ClienT

RealNetworks

Other Project Data

Social and cross-platform strategy.

Let’s work together

You can contact me via email for new projects and creative challenges.